They can stay inactive for longer periods of time thanks to this, but the damage reduction will persist. If a player runs out of lives, they may continue playing as a "zombie", where they don't gain any points from now on and have to press the fire button to respawn. Due to this, every weapon except for Neutron Gun and Laser Cannon cannot be overheated with manual fire. The manual firerate of most weapons is decreased from 6.66 per second to 5. In Chicken Invaders 3, it was 66.66% for 2 players, 50% for 3 players and 40% for 4 players. For 2 players it's 76.92% of the normal damage, for 3 players it's 62.5% and for 4 players it's 52.63%. While chatting, you are not allowed to move your ship, so it may be detrimental during waves where a lot is going on.ĭepending on the amount of players, the damage from your weapons gets reduced. A single message can have up to 25 characters, and you can add line breaks with the character |. You can press T to chat with other players. For good connections, it usually stays around 100 ms, while problems start becoming noticeable with more than 200 ms. On the top right there is a scoreboard that cycles every few seconds, showing the Lives, Score and Ping of every player. This section will explain how multiplayer sessions work in-game.
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